top of page
Search

Heavy Attacks and Stagger system - 14th December

  • Writer: Ibrahim Hussain
    Ibrahim Hussain
  • Dec 14, 2023
  • 1 min read
  • Added heavy attacks that consume more stamina but deal more damage

  • Heavy attacks can be charged, a charged attack will need to be held for three seconds before it will count as a charged attack. Charged attacks deal even more damage at the cost of making the player stationary.

  • Implemented a stagger system where if an enemy is hit they will stagger based on their weight class. For example: Heavy weapon staggers: Light, medium and heavy enemies Medium weapon staggers: Light and medium enemies Light weapon staggers: Light enemies


Issues:

  • Had issues with validating if an input was being held down, fixed the issue by using built in functions for input provided by the unreal engine.

 
 
 

Recent Posts

See All
New Map - 8th April

Added a new map using assets from infinity blade asset pack Placed puzzles and AI Created boss room Issues Close to deadline so was not...

 
 
 
New Enemy Types - 6th April

Currently there was only 1 enemy type. There needed to be a more varied selection of enemies. Added Orc defender AI, uses a spear and...

 
 
 

Comments


@2023 Ibrahim Hussain

bottom of page