Heavy Attacks and Stagger system - 14th December
- Ibrahim Hussain
- Dec 14, 2023
- 1 min read
Added heavy attacks that consume more stamina but deal more damage
Heavy attacks can be charged, a charged attack will need to be held for three seconds before it will count as a charged attack. Charged attacks deal even more damage at the cost of making the player stationary.
Implemented a stagger system where if an enemy is hit they will stagger based on their weight class. For example: Heavy weapon staggers: Light, medium and heavy enemies Medium weapon staggers: Light and medium enemies Light weapon staggers: Light enemies
Issues:
Had issues with validating if an input was being held down, fixed the issue by using built in functions for input provided by the unreal engine.
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