Status Effects - 12th Jan
- Ibrahim Hussain
- Jan 12, 2024
- 1 min read
Some weapons deal elemental damage such as fire or ice. Each damage type now has an associated status effect Fire - Will burn the target applying damage over time Ice - Will slow the target for a set time Holy - Will stagger the target for a set time, making the enemy vulnerable to attacks Rot - Will decrease the max health of the enemy by a percentage. This cannot be regained through health potions or spells
Issues
The freeze status effect needed to affect the animation speed of the enemies so a new variable that controls the speed of animation needed to be created. This variable needed to be plugged into every animation play call.
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