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Status Effects - 12th Jan

  • Writer: Ibrahim Hussain
    Ibrahim Hussain
  • Jan 12, 2024
  • 1 min read
  • Some weapons deal elemental damage such as fire or ice. Each damage type now has an associated status effect Fire - Will burn the target applying damage over time Ice - Will slow the target for a set time Holy - Will stagger the target for a set time, making the enemy vulnerable to attacks Rot - Will decrease the max health of the enemy by a percentage. This cannot be regained through health potions or spells

Issues

  • The freeze status effect needed to affect the animation speed of the enemies so a new variable that controls the speed of animation needed to be created. This variable needed to be plugged into every animation play call.

 
 
 

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Comments


@2023 Ibrahim Hussain

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